Ratajkowski, a model who first became famous for appearing naked in a music video, orders something. We consult the restaurant’s menu, which boasts many items. Instead, I will tell you this: We are having lunch at a restaurant. I’m not going to tell you what the hostess said to Emily Ratajkowski. set preview size and make any resize, rotate orĬamera.Parameters parameters = mCamera.getParameters() įor (Camera.Size size : parameters.To hear more audio stories from publications like The New York Times, download Audm for iPhone or Android. is 1280x720 etc.Īs in following codes, is the ex. It means the preview size, picture size you decide to set up is appropriate with the popular format that All Devices supported, ex. I think the best way to get preview size, picture size is the Camera was set up to support all Android devices. If you can forgo takePicture(), your app will be much more responsive. Usually, the quality of picture at small size is not significantly better than preview at that same size, so you may choose to save the preview frame if 1280x720 is what you really need. Is it always the case that there will be matches in both sizes? - yes, but maybe this size is not optimal.Įven if your camera supports different "wide" picture sizes, 1280x720 preview and 2560x1440 picture may be the best match, both precisely at 16:9. Is it best to use a match_parent or fitXY for the FrameLayout size and only work with two variables, the preview size and picture size? - no. So, the answers to your specific questions: second screen support, will make the game even more interesting. You may expect that future developments of Android, e.g. The immersive mode is available on some devices, and its behavior depends on the system version. may take their share of the screen real estate. For example, the system menus, and title bar, etc. Note that the screen size (as reported in tech specs for the variety of devices) is not always actually available for your image display. Alternatively, you may crop the camera image to fill the whole screen. To fill it with a camera image correctly, it is widely accepted to add black margins (same approach is used in YouTube). The screen may have different aspect ratio. Support for 16:9 is also widely available. You can be assured that at least some of them are classic 4:3 ratios (e.g. Most often, but not always, there is correspondence between picture aspect ratios and preview aspect ratios. Size of layout viewGroup in activity as result of measurement 1280 x 736ġ280 x 720 << best size in my example to useĢ560 x 1920 << native resolution of hardware camera Int layoutHeight = frameLayout.getHeight() įor example in one Android tablet after measurement these are the results for the 3 variables used Int layoutWidth = frameLayout.getWidth() layout in the activity that the cameraView will placed in List imageSizes = mCamera.getParameters().getSupportedPictureSizes() for example 1280 x 720 exists in both preview and picture, is it always the case that there will be matches in both sizes? List previewSizes = mCamera.getParameters().getSupportedPreviewSizes() Notice that several of the width and height combinations in preview sizes and picture sizes are the same. Is it best to use a match_parent or fitXY for the FrameLayout size and only work with two variables, the preview size and picture size? What is the best way to do this considering that there are three variables here, the screen size of the activity layout, the camera preview size, and the picture size. however I can't set the size in code because each Android device will be different and every device the settings for both preview size and picture size have to be selected from a list of supported sizes. So I set the camera picture size to 1280x720 and the result was perfect. I checked and found that the camera picture was set to 640X480 and the openGL view and the camera preview was both set to 1280x720. Having image distorted when mixing a view from OpenGL and the Android camera to get an image of both when using the takepicture method.
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